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DANIEL BELLIDO

GRAPHICS & GAME PROGRAMMER

Rendering systems, game engines & interactive worlds

Selected work

Bound By Death
Graphics & Engine Development
C++
DirectX 12
HLSL
STAGE_DEMO_debug.jpg
STAGE2D
Custom 2D Engine
C++
ECS
SDL2
Screenshot_3.png
3D Graphics
Rendering 
C++
OpenGL
GLSL

Currently building

Logo 3D STAGEVK con fondo negro.png
STAGE VK
Early development
Progress & Technical notes
#Vulkan
DONATELLO_logo.png
DONATELLO_logo.png
Donatello
#DirectX 12
Early development
Progress & Technical notes
Volumetric Fog: Frustum-Aligned Compute-Based Atmospheric Scattering
Reusing a technique presented at SIGGRAPH 2014 by Bart Wronski

Let's build something great

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©2022 
Last update: 12/10/2026

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