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DANIEL BELLIDO
OpenGL: Indoor Scene
About this project
In this project for the 3D Graphics Programming coursework, an indoor scene was created following specified recipes. The completed minimum requirements included adding lamps, ambient light, directional diffuse light, point diffuse and specular light, and applying textures to furniture. Expected requirements like converting point lights to per-fragmented light and implementing light switches were also fulfilled. Additional features such as adding more items, an animated swinging lamp, and converting a point light to a spotlight were incorporated.
My role
Programmer
Documentation
GDD
Repository
Relevant Skills
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