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OpenGL: Outdoor Scene

About this project

This project entails the creation of an outdoor scene for 3D graphics programming coursework, following specified recipes. It includes implementing fog, normal mapping, rendering water, particle systems, and rigged characters. Noteworthy aspects include integrating realistic fog effects, normal mapping of terrain and characters, rendering water with multi-texturing, and particle systems such as smoke from a volcano. The addition of rigged characters enhances the scene's depth. The project showcases diverse graphical techniques and constructing complex scene compositions in 3D environments.

My role

Programmer 

Documentation

GDD

Repository

Relevant Skills

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Game Design

Document

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